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Spider Siege (devlog)

Submitted by Admin on

Another part of my life was spent on developing the shoot'em'up game. The idea is not unique and came from my favorite game Crimsonland.

Interesting part here was to develop a freeze time, upgrades system and different enemies styles based on parameters but using default textures. So I can create spiders with different colors, scale and other parameters.

Also it was the first game I've tried to port to PlayStation 2. I found lots of parts which should be optimized to work on that system.